Tatalon 13

Character Details

Character Name: Tatalon Player: Nathan Class: Cleric 6 / RadiantServant 7 / 0
Race: Human Height: Dragon Shaman Weighting: 3
Size: Medium Weight: Incarnate Weighting: 6
Bloodline Strength 2 Gender: Male Soulknife Weighting: 4

Classes and Levels

CHARACTER Tatalon XP: 84084 LEVEL: 13
Class: Cleric XP: 15000 Level: 6
Class: RadiantServant XP: 69084 Level: 7
Class: XP: 0 Level: 0
Parallel Class: Dragon Shaman XP: 19404 Level: 6
Parallel Class: Incarnate XP: 38808 Level: 9
Parallel Class: Soulknife XP: 25872 Level: 7
Class Build Name: Total: 168168 Effective Level: 18

Abilities

Abililty Ability Score Ability Modifier Temporary Score Effective Ability Modifier
STR 11 + 0 11 + 0
DEX 15 + 2 15 + 2
CON 13 + 1 13 + 1
INT 10 + 0 10 + 0
WIS 19 + 4 23 + 6
CHA 17 + 3 17 + 3

Miscellaneous

Stat Total Class Levels Ability Misc
Initiative 2 2 0
Speed 30 30
Hit Points 111 62 13 36
Spell Points 235 179 40 16
Skill Points 110 96 0 14
Action Points 11 11

Saves

Fortitude Reflex Will
Total + 11 + 6 + 16
Class + 10 + 4 + 10
Ability + 1 + 2 + 6
Resistance 0 0
Insight 0 0 0
Enhancement
Luck
Other 0

AC

Normal Touch FF Touch and FF
Total 29 14 26 11
Armour + 10 + 10
Shield + 3 + 3
Ability + 2 + 2
Insight 0 0 0 0
Deflection + 1 + 1 + 1 + 1
Dodge + 1 + 1
Natural Armour + 2 + 2
** 0 0 0

Combat

Attacks: Total BAB Ability Modifier Size Misc
Melee: 9 9 0 0
Ranged: 11 9 2 0
Grapple: 9 9 0 0

Mind Blade

Attack: + 12 Full Attack: + 12 / + 7
Range: Melee Damage: D6 + 2D8 psychic strike + 0D6 auric blade
Type: Slashing Critical: 19-20 × 2

Spirit Weapon

Attack: + 15 Full Attack: + 15 / + + 12 / + 10 / + 7 / + 5
Range: Melee Damage: D8 + 4
Type: Slashing Critical: 19-20 × 2

Skills

Skill: Total Modifier Ability Modifier Ranks Misc Modifier Insight Bonus Class Skill
appraise 0 0 0 0 0 No
autohypnosis 6 6 0 0 0 Yes
balance 2 2 0 0 0 No
bluff 3 3 1 0 0 No
climb 0 0 0 0 0 Yes
concentration 6 1 1 0 4 Yes
craft 0 0 0 0 0 Yes
diplomacy 7 3 9 0 0 No
disable device (T) 0 0 1 0 0 No
disguise 3 3 0 0 0 Yes
escape artist 2 2 0 0 0 No
forgery 0 0 0 0 0 No
gather information 3 3 0 0 0 No
heal 14 6 5 2 1 Yes
hide 2 2 0 0 0 Yes
intimidate 3 3 0 0 0 Yes
jump 0 0 0 0 0 Yes
knowledge (arcana) (T) 4 0 4 0 0 Yes
knowledge (religion) (T) 12 0 12 0 0 Yes
knowledge (the planes) (T) 5 0 5 0 0 Yes
listen 8 6 0 2 0 Yes
move silently 2 2 0 0 0 Yes
open lock 2 2 0 0 0 No
perform 3 3 0 0 0 No
ride 2 2 0 0 0 Yes
search 0 0 0 0 0 Yes
sense motive 11 6 3 2 0 Yes
spot 8 6 0 2 0 Yes
survival 6 6 1 0 0 No
swim 2 0 0 2 0 Yes
use rope 2 2 0 0 0 No

Class Abilities

Turn/destroy undead, Totem Dragon, Aura, detect opposition, Mind Blade, Throw Mind Blade, Draconic Adaptation, Draconic Resolve, Free Draw, Shape Mind Blade, Touch of Vitality (heal wounds), Extra greater turning, radiance, Share incarnum radiance, Divine Health, Empower Healing, Aura of Warding, Bonus Domain, Maximize Healing,

Turning Check: D20 + 3
Turning Damage: 2D6 + 18

Spells

Primary Spellcasting Ability: WIS + 6
Class Level Cleric Level: 13
Caster Level Cleric CL: 13
Spell Level Base Spells per day Bonus Spells per day Total Spells per day Spell Point Cost Spell DC
0 6 2 8 0 16
1 6 2 8 1 17
2 6 2 8 3 18
3 5 1 6 5 19
4 5 1 6 7 20
5 4 1 5 9 21
6 3 1 4 11 22
7 2 0 2 13 23

Spells Known / Favourite Spells

Sol Knight Class Features

Draconic Aura Strength: 2
Draconic Auras Known: 5
Breath Weapon: 3D6 fire damage over a 15ft cone every D4 rounds.
Rapid Meldshaping : 1 per day.
Incarnum Radiance: 2 per day for 4 rounds, granting a + 2 insight bonus to AC.
Psychic Strike: 2D8 damage (mind affecting) when discharging (charge mind blade as move action)
Mind Blade: Mind Blade is + 2 enhanced, with + 1 worth of weapon special abilities.
Natural Armour: 2
Fire Resist: 5
Spell Resist: 0
Damage Reduction: 0
Fast Healing: 2

Draconic Auras

Active: Vigour – You and your allies within 30ft gain fast healing: 2

Known: Presence, Sense, Toughness, Vigour

Incarnate Abilities

Incarnate/Meldhaper Level: 9
Effective level for essentia capacity: 15

Total Feats Incarnate Other
Essentia 13 4 9
Total Feats Soulmelds Other
Assigned Essentia 13 5 8
Essentia Capacity 3 4 3

Soulmelds allowable at once: 3
Chakra binds allowable at once: 2

Chakra Soulmeld Essentia Bound? Bonus
Crown Crystal Helm 1 Yes You gain a + 2 resistance bonus on will saves against charm and compulsion and a + 1 deflection bonus to AC. Your melee attacks gain the force descriptor and can therefore affect incorporeal.
Feet Airstep Sandals 2 Yes Fly up to 30 feet per round with perfect maneuvrability.
Shoulders Therapeutic Mantle 1 No When targeted by a healing spell, you regain an additional amount equal to the spell’s level + 2.
Waist Vitality Belt 4 No You gain + 4 on CON checks and CON-based skill checks. You have an additional 36 hit points.

Yes
No

CROWN
<none>0No
Crystal Helm1YesYou gain a + 2 resistance bonus on will saves against charm and compulsion and a + 1 deflection bonus to AC.
Diadem of Purelight0NoShed a 20ft light radius, with a further 20ft of shadowy illumination. Creatures within gain a + 2 insight bonus to spot checks.
Enigma Helm0NoDivinations used against you must pass a caster level check of DC 20.
Soulspark Familiar0NoSummon a least soulspark familiar.

FEET
<none>0No
Acrobat Boots0No+ 0
Airstep Sandals2YesFly up to 30
Cerulean Sandals0NoYou may walk on water and your land speed is increased by 0ft. 0
Impulse Boots0NoYou gain uncanny dodge

HANDS
<none>0No
Lightning Gauntlets0No01D6 electricity damage once per round.
Lucky Dice0NoEach round for 1 rounds, you may roll 2D6. On a 7, you gain a + 1 luck bonus to attack and damage rolls AND a + 1 luck bonus to saving throws AND a + 1 luck bonus to skill and ability checks. On any other roll, you only gain one of these three bonuses.
Sighting Gloves0NoGain a + 1 insight bonus on damage with ranged weapons.
Theft Gloves0NoYou gain a + 0 insight bonus to disable device, open lock and sleight of hand checks (which may be made untrained).0

ARMS
<none>0No
Armguards of Disruption0NoYour melee touch attack deals 1D6 damage to undead once per round.
Bluesteel Bracers0No+ 0 insight bonus to initiative, + 0 to weapon damage rolls. 0
Incarnate Weapon0NoCreates a good-aligned warhammer.0
Lammasu Mantle0NoYou gain a + 2 deflection bonus to AC against attacks by evil creatures.
Lifebond Vestment0NoOnce per hour, take up to 5 damage to heal up to 9 HP in another creature. 9
Rider’s Bracers0NoYou gain a + 0 insight bonus to ride and handle animal checks.0
Sailors’ Bracers0NoYou gain a + 0 insight bonus to swim, profession (sailor), and use rope checks. Profession (sailor) checks may be made untrained.0

BROW
<none>0No
Illusion Veil0NoYou gain a + 1 insight bonus to the save DC of illusion spells, and their duration is increased by 0 rounds.
Keeneye Lenses0NoYou gain a + 4 insight bonus to spot checks.0
Mage’s Spectacles0NoYou gain a + 0 insight bonus on Decipher Script, Spellcraft and Use Magic Device checks. You may make these checks untrained.0
Planar Chasuble0NoIgnore planar alignment traits, cold resistance: 10.
Silvertongue Mask0NoYou gain a + 2 insight bonus on Bluff and Diplomacy.2
Soulspark Familiar0NoSummon a least soulspark familiar.
Truthseeker Goggles0NoYou gain a + 2 insight bonus on Gather Information, Search and Sense Motive.2

SHOULDERS
<none>0No
Adamant Pauldrons0No25% chance to prevent critical or sneak attack damage.
Lammasu Mantle0NoYou gain a + 2 deflection bonus to AC against attacks by evil creatures.
Mantle of Flame0NoCreatures striking you with a natural or handheld weapon take 1D6 fire damage.
Pauldrons of Health0NoImmune to disease, and being sickened or nauseated. You gain a + 0 enhancement bonus on Fortitude saves.
Therapeutic Mantle1NoWhen targeted by a healing spell, you regain an additional amount equal to the spell’s level + 2.2
Wind Cloak0NoYou gain damage reduction 2/magic against ranged weapons.2

THROAT
<none>0No
Apparition Ribbon0NoReroll miss chance and + 0 damage against incorporeal. 0
Arcane Focus0NoSpells that deal damage deal an extra 1 damage to each target.
Dissolving Spittle0NoAs a standard action, spit acid up to 30 ft as a ranged touch attack for 1D6 acid damage.
Planar Ward0NoBlocks all attempts to possess you or exert mental control through charm or compulsion effects. You gain a + 0 morale bonus to saves vs extraplanar creatures.
Silvertongue Mask0NoYou gain a + 0 insight bonus on Bluff and Diplomacy.0
Soulspark Familiar0NoSummon a least soulspark familiar.

WAIST
<none>0No
Flame Cincture0NoYou have fire resistance: 10. All damage prevented by the flame cincture may be launched at a creature within 60ft in the following round. Reflex DC:16 for half damage.
Strongheart Vest0NoAbility damage is reduced by 1.
Vitality Belt4NoYou gain + 4 on CON checks and CON-based skill checks. You have an additional 36 hit points.

HEART
<none>0No
Lifebond Vestments0NoOnce per hour, take up to 5 damage to heal up to 9 HP in another creature. 9
Spellward Shirt0NoYou have Spell Resistance: 00
Strongheart Vest0NoAbility damage is reduced by 1.

SOUL
<none>0No
Fellmist Robe0NoGain 10% concealment against
Incarnate Avatar0NoTake the form of an astral deval with pale skin and nonfunctional wings.
Keeneye Lenses0NoYou gain a + 4 insight bonus to spot checks.
Planar Chasuble0NoIgnore planar alignment traits, cold resistance: 10.

Auric Feat Essentia Invested Bonus
Auric Augmentation 1 Metamagic feats use 1 fewer extra spell levels.
Auric Dodge 0 You have a + 0 dodge bonus to AC against one opponent per round.
Auric Healing 1 Gain cure light wounds, a + 1 insight bonus to Heal checks, + 1 to caster level for healing spells and an additional 1 spell points.
Auric Talent 3 You gain an additional 12 spell points.

Feats

Weapon Focus (mind blade), Wild Talent, Dodge, Mobility, Spring Attack, Speed of Thought, Two-Weapon Defence, Level 9, Level 12,

Equipment

Tatalon 13

Garethlion Orcangel