Kale'k

Character Details

Character Name: Kale’k Player: Opi Class: Ranger 6 / Tempest 5 / Scout 1
Race: Human Height: Dragon Shaman Weighting: 2
Size: Medium Weight: Incarnate Weighting: 7
Bloodline Strength 2 Gender: Male Soulknife Weighting: 4

Classes and Levels

CHARACTER Kale’k XP: 69207 LEVEL: 12
Class: Ranger XP: 15000 Level: 6
Class: Tempest XP: 40000 Level: 5
Class: Scout XP: 14207 Level: 1
Parallel Class: Dragon Shaman XP: 10647.2 Level: 5
Parallel Class: Incarnate XP: 37265.3 Level: 9
Parallel Class: Soulknife XP: 21294.4 Level: 7
Class Build Name: Total: 138413.9 Effective Level: 17

Abilities

Abililty Ability Score Ability Modifier Temporary Score Effective Ability Modifier
STR 18 + 4 18 + 4
DEX 18 + 4 18 + 4
CON 14 + 2 14 + 2
INT 12 + 1 12 + 1
WIS 16 + 3 16 + 3
CHA 12 + 1 12 + 1

Miscellaneous

Stat Total Class Levels Ability Misc
Initiative 6 4 2
Speed 30 30
Hit Points 122 62 24 36
Spell Points 2 1 1 0
Skill Points 100 70 15 15
Action Points 11 11

Saves

Fortitude Reflex Will
Total + 13 + 12 + 6
Class + 11 + 8 + 3
Ability + 2 + 4 + 3
Resistance 0 0
Insight 0 0 0
Enhancement
Luck
Other 0

AC

Normal Touch FF Touch and FF
Total 27 20 20 13
Armour + 4 + 4
Shield + 1 + 1
Ability + 4 + 4
Insight 0 0 0 0
Deflection 0 0 0 0
Dodge + 3 + 3
Natural Armour + 2 + 2
Tempest + 3 3 3 3

Combat

Attacks: Total BAB Ability Modifier Size Misc
Melee: 16 12 4 0
Ranged: 16 12 4 0
Grapple: 16 12 4 0

Mind Blade

Attack: + 19 Full Attack: + 19 / + 21 / + 14 / + 16 / + 9
Range: Melee Damage: D6 + 2D8 psychic strike + 5D6 lightning damage + 1D6 auric blade + favoured enemy + power aura + STR
Type: Slashing Critical: 19-20 × 2

+ 4 Incarnate Weapon

Attack: + 21 Full Attack: + 21 / + 19 / + 16 / + 14 / + 11
Range: Melee Damage: D8 + 5D6 lightning damage + favoured enemy + power aura + STR
Type: Bludgeoning Critical: 20 x3

Skills

Skill: Total Modifier Ability Modifier Ranks Misc Modifier Insight Bonus Class Skill
appraise 1 1 0 0 0 Yes
autohypnosis 3 3 0 0 0 Yes
balance 6 4 2 0 0 Yes
bluff 1 1 0 0 0 Yes
climb 7 4 3 0 0 Yes
concentration 11 2 5 0 4 Yes
craft 1 1 0 0 0 Yes
diplomacy 1 1 0 0 0 Yes
disguise 1 1 0 0 0 Yes
escape artist 4 4 0 0 0 Yes
forgery 1 1 0 0 0 Yes
gather information 1 1 0 0 0 Yes
handle animal (T) 5 1 4 0 0 Yes
heal 7 3 2 2 0 Yes
hide 14 4 10 0 0 Yes
intimidate 1 1 0 0 0 Yes
jump 6 4 2 0 0 Yes
knowledge (dungeoneering) (T) 7 1 6 0 0 Yes
knowledge (geography) (T) 7 1 6 0 0 Yes
knowledge (nature) (T) 7 1 6 0 0 Yes
listen 19 3 12 4 0 Yes
move silently 16 4 12 0 0 Yes
open lock 4 4 0 0 0 Yes
perform 1 1 0 0 0 Yes
profession (T) 4 3 1 0 0 Yes
ride 6 4 2 0 0 Yes
search 1 1 0 0 0 Yes
sense motive 5 3 0 2 0 Yes
spot 17 3 10 4 0 Yes
survival 7 3 4 0 0 Yes
swim 6 4 2 0 0 Yes
tumble (T) 5 4 1 0 0 Yes
use rope 6 4 2 0 0 Yes

Class Abilities92

Favoured Enemy 1, Totem Dragon, Aura, detect opposition, Mind Blade, Throw Mind Blade, Draconic Adaptation, Animal Companion, Draconic Resolve, Favoured Enemy 2, Free Draw, Shape Mind Blade, Share incarnum radiance, Two-weapon Spring Attack, Tempest Defence + 3, Ambidexterity (-2,+ 0), TrapfindingSkirmish (+D6),

Spells

Primary Spellcasting Ability: WIS + 3
Class Level Ranger Level: 6
Caster Level Ranger CL: 3
Spell Level Base Spells per day Bonus Spells per day Total Spells per day Spell Point Cost Spell DC
0 0 0 0 0 13
1 1 1 2 1 14

Spells Known / Favourite Spells

Sol Knight Class Features

Draconic Aura Strength: 2
Draconic Auras Known: 5
Breath Weapon: 2D6 fire damage over a 15ft cone every D4 rounds.
Rapid Meldshaping : 1 per day.
Incarnum Radiance: 2 per day for 5 rounds, granting a + 2 insight bonus to AC.
Psychic Strike: 2D8 damage (mind affecting) when discharging (charge mind blade as move action)
Mind Blade: Mind Blade is + 2 enhanced, with + 1 worth of weapon special abilities.
Natural Armour: 2
Fire Resist: 5
Spell Resist: 0
Damage Reduction: 0
Fast Healing: 0

Draconic Auras

Active: Sense – You and your allies within 30ft gain a + 2 bonus on spot, listen and initiative checks.

Known: Power, Sense, Toughness, Vigour

Incarnate Abilities

Incarnate/Meldhaper Level: 9
Effective level for essentia capacity: 14

Total Feats Incarnate Other
Essentia 17 6 9 2
Total Feats Soulmelds Other
Assigned Essentia 16 4 12
Essentia Capacity 3 4 3

Soulmelds allowable at once: 4
Chakra binds allowable at once: 2

Chakra Soulmeld Essentia Bound? Bonus
Feet Cerulean Sandals 0 Yes You may walk on water and your land speed is increased by 0ft. Dimension door 90 feet per day in 10ft increments.
Hands Lightning Gauntlets 4 Yes Your weapon attack deals + 5D6 electricity damage once per round.
Arms Incarnate Weapon 4 No Creates a good aligned + 4 warhammer.
Waist Vitality Belt 4 No You gain + 4 on CON checks and CON-based skill checks. You have an additional 36 hit points.
Auric Feat Essentia Invested Bonus
Auric Blade 1 Expend your psionic focus to deal an additional 1D6 damage with a mind blade.
Auric Will 0 You gain a + 0 insight bonus will saves.
Auric Vigor 1 You gain + 1 to your draconic aura strength for the vigor aura.
Auric Healing 0 Gain cure light wounds, a + 0 insight bonus to Heal checks, + 0 to caster level for healing spells and an additional 0 spell points.
Auric Toughness 0 You gain an additional 0 hit points.
Auric Dodge 2 You have a + 2 dodge bonus to AC against one opponent per round.

Feats

Track, Weapon Focus (mind blade), Wild Talent, Dodge, Mobility, Combat Style, Endurance, Spring Attack, Improved Combat Style, Speed of Thought, Two-Weapon Defence, Extra Essentia, Level 12,

Equipment

Kale'k

Garethlion Orcangel